Taylor George - Prop and Environment Artist

tngeorge23@gmail.com | https://tngeorge.artstation.com/ | https://www.linkedin.com/in/taylorngeorge/


Team Projects

Enigma | Educational Puzzle Game | Mobile | Unity

2D Artist – (7 developers, 3 artists) Ongoing

  • Designing and creating icons for use in mini-games

  • Creating backgrounds

  • Conducting historical research for various locations

  • Assisting with mini-game layouts and styles

Crystal Call | First Person Speedrunner| PC | Unreal Engine 4

Artist – (10 developers, 3 artists) 17 weeks, completed December 2020

  • Developed concepts for the look, feel, and mood of the game

  • Enemy design and creation

  • Created UI assets and VFX assets

HaberDashers | Arcade Kart Racer | PC | Unreal Engine 4

Art Lead – (57 developers, 15 artists) 15 weeks, completed May 2020

  • Developed an art direction working with the GD, fellow artists, and other leads on the project

  • Collaborated across disciplines and individual teams to maintain a cohesive art direction

  • Spoke on behalf of the artists when critical decisions were being made

RicoChef | 2D Puzzle Game | Android | Unity

Artist – (5 developers, 2 artists) 10 weeks, completed December 2019

  • Assisted in creating a more cohesive art style

  • Created all sprites and animations for both the player character and enemies

  • Created environment backgrounds and UI elements

Individual Projects

Thesis (Reconstructed Ruins with Fantasy Overgrowth) | Unreal Engine 4 11 months, completed May 2021

  • In-depth study of various fungi and decay as well as how this affects the surrounding environment.

  • Academic historical research and historical recreation for game environments.

  • Using industry standards for foliage creation.

Education

Southern Methodist University, The Guildhall Graduated May 2021

Masters of Interactive Technology in Digital Game Development, Art Creation specialization

West Texas A&M University                                                Graduated May 2019

Bachelor of Fine Arts – BFA, Drawing

Work Experience

HuMIn Game Lab, SMU Guildhall | 2D Artist (Part–Time) August 2021 – Present

  • 2D Artist on the Engima Project

 

Skills

Visual Development

Hard Surface Modeling

Modular Kit Creation

Digital Illustration

User Interface Design

Organic Modeling

PBR Textures

Material/Shader Creation

Optimization

Lighting, Composition

Concept Art

Traditional Illustration

Color Theory

Character Rigging

Re-Topology

Agile Development with Scrum

Software

3DS Max

Maya

Zbrush

Adobe Photoshop

Substance Painter

Substance Designer

Marmoset Toolbag

Crazybump

xNormal

Zoom

Perforce

JIRA/Trello

Engines

Unreal Engine

Unity Engine