Taylor George - Prop and Environment Artist
tngeorge23@gmail.com | https://tngeorge.artstation.com/ | https://www.linkedin.com/in/taylorngeorge/
Team Projects
Enigma | Educational Puzzle Game | Mobile | Unity
2D Artist – (7 developers, 3 artists) Ongoing
Designing and creating icons for use in mini-games
Creating backgrounds
Conducting historical research for various locations
Assisting with mini-game layouts and styles
Crystal Call | First Person Speedrunner| PC | Unreal Engine 4
Artist – (10 developers, 3 artists) 17 weeks, completed December 2020
Developed concepts for the look, feel, and mood of the game
Enemy design and creation
Created UI assets and VFX assets
HaberDashers | Arcade Kart Racer | PC | Unreal Engine 4
Art Lead – (57 developers, 15 artists) 15 weeks, completed May 2020
Developed an art direction working with the GD, fellow artists, and other leads on the project
Collaborated across disciplines and individual teams to maintain a cohesive art direction
Spoke on behalf of the artists when critical decisions were being made
RicoChef | 2D Puzzle Game | Android | Unity
Artist – (5 developers, 2 artists) 10 weeks, completed December 2019
Assisted in creating a more cohesive art style
Created all sprites and animations for both the player character and enemies
Created environment backgrounds and UI elements
Individual Projects
Thesis (Reconstructed Ruins with Fantasy Overgrowth) | Unreal Engine 4 11 months, completed May 2021
In-depth study of various fungi and decay as well as how this affects the surrounding environment.
Academic historical research and historical recreation for game environments.
Using industry standards for foliage creation.
Education
Southern Methodist University, The Guildhall Graduated May 2021
Masters of Interactive Technology in Digital Game Development, Art Creation specialization
West Texas A&M University Graduated May 2019
Bachelor of Fine Arts – BFA, Drawing
Work Experience
HuMIn Game Lab, SMU Guildhall | 2D Artist (Part–Time) August 2021 – Present
2D Artist on the Engima Project
Skills
Visual Development
Hard Surface Modeling
Modular Kit Creation
Digital Illustration
User Interface Design
Organic Modeling
PBR Textures
Material/Shader Creation
Optimization
Lighting, Composition
Concept Art
Traditional Illustration
Color Theory
Character Rigging
Re-Topology
Agile Development with Scrum
Software
3DS Max
Maya
Zbrush
Adobe Photoshop
Substance Painter
Substance Designer
Marmoset Toolbag
Crazybump
xNormal
Zoom
Perforce
JIRA/Trello
Engines
Unreal Engine
Unity Engine