Master’s Thesis : Reconstructed Ruins with Fantasy Overgrowth
Decay/Destruction
My first area of focus was showing decay and destruction primarily through material blends. I researched natural erosion and weathering processes to inform how and where my decay would occur.
Fungi
My second area of focus was on fungi as an alternative to more common foliage such as trees, grass, flowers, and bushes. The goal was to show a wide variety of fungi, (including mushrooms, molds, and lichens) assets, ready and implemented into a game engine.
Historical Authenticity
My third area of focus was historical authenticity. I was reconstructing a ruin to its pristine state. For this project, it was Al Khazneh in the ancient city of Petra.
The Artifact Summary
My artifact consists of two scenes, one pristine and one ruined. The ruined scene contains the ruins of Al-Khazneh, “The Treasury”, a Nabatean tomb that has been placed into a fantastical deciduous forest and overgrown with various fungi. The pristine scene depicts a reconstruction of Al-Khazneh, at the height of the Nabatean empire. The areas of focus for this project are decay/destruction, foliage, specifically fungi', and historical authenticity. In addition to a high-quality, game-ready scene I wanted the ruined scene to be heavily reminiscent of a fantasy RPG dungeon entrance that would be found in a classic Dungeons and Dragons campaign. Hence why I chose to make my fungi so large, I wanted them to feel fantastic and removed from the normal world.
Statistics
Time Spent: 517 hours total, over the course of about 11 months
Rendered In: Unreal Engine 4
Software Used: 3DS Max, Maya, Zbrush, Photoshop, Substance Painter, Substance Designer
Decayed Materials
I created the nineteen base materials that were used throughout both of my scenes using Substance Designer. I imported these materials into both Unreal and Substance Painter and then utilized them as the base to build all of my texture work on top of. I used three methods to wear my scene’s materials down. The first was using lerps between one material and another, controlling that via a grunge mask. The second involved vertex paint, I used this to paint transitions between my different materials. The third was done inside of Substance Painter, with individual assets, I utilized the generators and various grunges within Painter to control the decay.
Fungi
Fungi is a term that is used to describe mushrooms, lichens, and molds. I wanted to depict an example of each group in my scene. I chose Shaggy Mane Mushrooms, Veiled Lady Mushrooms, Purple Corals Mushroom, Turkey Tail Mushrooms, and Yellow Slime Mold. There is also a lichen on the trees in the background. All fungi are known to grow in deciduous forests, with wood as a common substrate. Additionally, I chose fungi I believed would look compelling at their overgrown and large scale.
Historical Research and Reconstruction
RESEARCH
I did historical academic research into the Nabatean culture and history in order to learn more about Al Khazneh, the ruin I was reconstructing. I needed to find recreations of Al-Khazneh and images of its rediscovery. I also researched the kinds of materials that would have been used to construct and decorate the façade. I needed to know these details for my reconstruction and for my first mastery. I used online databases accessed through SMU’s LibCal system, in addition to checking out books from the Fondren Library on Main Campus to gather my images and information. For the pristine scene, I had to pull sources from other ancient Nabatean ruins due to the lack of imagery or recreations of Al-Khazneh.
NABATEAN CULTURE
The Nabateans descended from a Northern Arab nomadic civilization. They were merchants, and the culture flourished during the first century. During this time, the Nabateans built their capital city, Petra. Petra the ancient site is located in present-day Jordan. The Nabateans had mastered the control of water in the desert. Their city had pools, gardens, fountains, and orchards. Due to the trade routes utilized by the culture, their city represented an ancient melting pot of the region. It combined Arab ideas and deities with other cultures, namely the Romans. For Al-Khazneh specifically, the builders were heavily influenced by the late Hellenistic-Roman sensibility of cities such as Alexandria.