Taylor George - Prop and Environment Artist
tngeorge23@gmail.com | https://tngeorge.artstation.com/ | https://www.linkedin.com/in/taylorngeorge/
Relevant Work Experience
HuMIn Game Lab, SMU Guildhall | 2D Artist (Part–Time) August 2021 – Present
2D Artist on the Engima Project.
Responsible for 2D digital asset creation across multiple levels.
Organized and maintained an online reference wiki for the artists to use.
Stray Kite Studios | Junior Environment Artist (Contract) May 2022 – January 2023
Junior Environment Artist on Borderlands EchoVision Live
Responsible for tracking all assets that went through the contracted environment art team.
Team Projects
Enigma | Educational Puzzle Game | Mobile | Unity
2D Artist - (7 developers, 3 artists) Ongoing
Created backgrounds for various levels, employing photo retouching, masks, and filters to do so.
Designed and created icons for use in mini-games.
Assisted with mini-game layouts and stylistic choices in the UI.
Borderlands EchoVision Live | PC / Mobile | Unreal Engine 4
Junior Environment Artist - (40 developers) 9 months, Unreleased
Imported and optimized preexisting assets (models, textures, materials).
Created various unique props and small environmental clutter, matching style and platform requirements.
Decorated various levels, highlighting the more visually important areas to push forward and scaling back the less important areas.
Crystal Call | First Person Speedrunner | PC | Unreal Engine 4
Artist – (10 developers, 3 artists) 17 weeks, completed December 2020
Developed concepts for the look, feel, and mood of the game. This included color stories, shape language, and environmental characteristics.
Enemy design and creation.
Created all UI and VFX assets.
HaberDashers | Arcade Kart Racer | PC | Unreal Engine 4
Art Lead – (57 developers, 15 artists) 15 weeks, completed May 2020
Developed an art direction alongside my fellow leads and created an art style guide for all artists to follow.
Communicated across disciplines and individual teams to maintain a cohesive art direction.
RicoChef | 2D Puzzle Game | Android | Unity
Artist – (5 developers, 2 artists) 10 weeks, completed December 2019
Created all sprites and animations for both the player character and enemies.
Reworked previous assets to follow a more appealing art direction.
Created environment backgrounds and UI elements entirely in Photoshop.
Individual Projects
Thesis (Reconstructed Ruins with Fantasy Overgrowth) | Unreal Engine 4 11 months, completed May 2021
This was an in-depth study of various fungi and decay, as well as their impact on the surrounding environment.
Academic historical research and historical recreation for game environments.
Using industry standards for foliage creation
Education
Southern Methodist University, The Guildhall Graduated May 2021
Masters of Interactive Technology in Digital Game Development, Art Creation specialization
West Texas A&M University Graduated May 2019
Bachelor of Fine Arts – BFA, Drawing
Skills
Visual Development
Hard Surface Modeling
Modular Kit Creation
Digital Illustration
User Interface Design
Photo Retouching
Organic Modeling
PBR Textures
Material/Shader Creation
Optimization
Lighting, Composition
Concept Art
Traditional Illustration
Color Theory
Character Rigging
Re-Topology
Agile Development with Scrum
Software
3DS Max
Maya
Zbrush
Adobe Photoshop
Substance Suite
Krita
Marmoset Toolbag
Zoom
Perforce
JIRA
Confluence
Notion
Trello
Engines
Unreal Engine 5
Unreal Engine 4
Unity Engine