Taylor George - Prop and Environment Artist

tngeorge23@gmail.com | https://tngeorge.artstation.com/ | https://www.linkedin.com/in/taylorngeorge/


Relevant Work Experience

HuMIn Game Lab, SMU Guildhall | 2D Artist (Part–Time) August 2021 – Present

  • 2D Artist on the Engima Project.

  • Responsible for 2D digital asset creation across multiple levels.

  • Organized and maintained an online reference wiki for the artists to use.

Stray Kite Studios | Junior Environment Artist (Contract)      May 2022 – January 2023

  • Junior Environment Artist on Borderlands EchoVision Live

  • Responsible for tracking all assets that went through the contracted environment art team.

Team Projects

Enigma | Educational Puzzle Game | Mobile | Unity

2D Artist - (7 developers, 3 artists) Ongoing

  • Created backgrounds for various levels, employing photo retouching, masks, and filters to do so.

  • Designed and created icons for use in mini-games.

  • Assisted with mini-game layouts and stylistic choices in the UI.

Borderlands EchoVision Live | PC / Mobile | Unreal Engine 4

Junior Environment Artist - (40 developers) 9 months, Unreleased

  • Imported and optimized preexisting assets (models, textures, materials).

  • Created various unique props and small environmental clutter, matching style and platform requirements.

  • Decorated various levels, highlighting the more visually important areas to push forward and scaling back the less important areas.

Crystal Call | First Person Speedrunner | PC | Unreal Engine 4

Artist – (10 developers, 3 artists) 17 weeks, completed December 2020

  • Developed concepts for the look, feel, and mood of the game. This included color stories, shape language, and environmental characteristics.

  • Enemy design and creation.

  • Created all UI and VFX assets.

HaberDashers | Arcade Kart Racer | PC | Unreal Engine 4

Art Lead – (57 developers, 15 artists) 15 weeks, completed May 2020

  • Developed an art direction alongside my fellow leads and created an art style guide for all artists to follow.

  • Communicated across disciplines and individual teams to maintain a cohesive art direction.

RicoChef | 2D Puzzle Game | Android | Unity

Artist – (5 developers, 2 artists) 10 weeks, completed December 2019

  • Created all sprites and animations for both the player character and enemies.

  • Reworked previous assets to follow a more appealing art direction.

  • Created environment backgrounds and UI elements entirely in Photoshop.

Individual Projects

Thesis (Reconstructed Ruins with Fantasy Overgrowth) | Unreal Engine 4 11 months, completed May 2021

  • This was an in-depth study of various fungi and decay, as well as their impact on the surrounding environment.

  • Academic historical research and historical recreation for game environments.

  • Using industry standards for foliage creation

Education

Southern Methodist University, The Guildhall Graduated May 2021

Masters of Interactive Technology in Digital Game Development, Art Creation specialization

West Texas A&M University                                                Graduated May 2019

Bachelor of Fine Arts – BFA, Drawing

 

Skills

Visual Development

Hard Surface Modeling

Modular Kit Creation

Digital Illustration

User Interface Design

Photo Retouching

Organic Modeling

PBR Textures

Material/Shader Creation

Optimization

Lighting, Composition

Concept Art

Traditional Illustration

Color Theory

Character Rigging

Re-Topology

Agile Development with Scrum

Software

3DS Max

Maya

Zbrush

Adobe Photoshop

Substance Suite

Krita

Marmoset Toolbag

Zoom

Perforce

JIRA

Confluence

Notion

Trello

Engines

Unreal Engine 5

Unreal Engine 4

Unity Engine