Taylor George - Quality Assurance Analyst

tngeorge23@gmail.com | https://www.linkedin.com/in/taylorngeorge/


Relevant Work Experience

Stray Kite Studios | Quality Assurance Analyst (Full-Time)    January 2023 – August 2025

  • Responsible for logging, tracking, and regressing bugs and tasks across a variety of team sizes and projects.

  • Organized, conducted, and documented internal and external playtests. Then, processed the gathered information into actionable feedback for the developers.

Stray Kite Studios | Environment Artist (Contract)                 May 2022 – January 2023

  • Responsible for tracking all the art tasks for the contracted art team.

  • Imported and tested various assets and fixed any issues within them.

HuMIn Game Lab at SMU Guildhall | 2D Artist (Part–Time)  August 2021 – Present

  • Responsible for 2D asset tracking and creation for various minigames.

  • Overhauled team documentation by organizing reference wikis and maintaining them.

Team Projects

Wartorn | RTS, Roguelite | PC / Steamdeck | Unreal Engine 5

QA Analyst - ( 30 developers) 13 months, released to Early Access June 2025

  • Led all QA efforts across six months while the game went from a demo to a self-published, early access title.

  • Responsible for checking the health of the build, logging, and maintaining a large knowledge of the bugs and tasks created.

  • Worked with production to create and maintain documentation of the different areas of development, as well as daily small group playtests.

Unannounced Internal Project | Narrative Game | PC | Unreal Engine 5

QA Analyst - ( 20 developers) 9 months, Unreleased

  • Served as the primary QA point of contact over the entire project from the beginning till the completion of the demo.

  • Wrote test passes and supervised other testers running them to ensure they were followed through.

  • Coordinated between different teams to ease the creation of a revolutionary narrative system.

Unannounced Co-Dev Project | Extraction Shooter | PC | Unreal Engine 5

Junior QA Analyst - (80 developers, 6 testers) 2 months, Unreleased

  • Embedded within the environment art team to assist with tracking art tasks and bugs, hand in hand with the developers.

  • Worked closely with the primary art producer during meetings and stand-ups.

Borderlands EchoVision Live | PC / Mobile | Unreal Engine 4

Artist / Junior QA Analyst - (40 developers) 11 months, Unreleased

  • As an artist, responsible for importing, optimizing, and tracking various assets.

  • As a QA, conducted build verification tests daily against the stated expectations.

  • Bug logging, tracking, and regression within JIRA, including building out custom dashboards and filters.

Crystal Call | First Person Speedrunner | PC | Unreal Engine 4

Artist – (10 developers, 3 artists) 17 weeks, completed December 2020

  • Playtested the game periodically for each milestone.

  • Worked closely with the programming team on the implementation of their work and visual scripting.

Education

Southern Methodist University, The Guildhall Graduated May 2021

Masters of Interactive Technology in Digital Game Development, Art Creation specialization

West Texas A&M University                                                Graduated May 2019

Bachelor of Fine Arts – BFA, Drawing

 

Skills

Organization

Problem-Solving

Teamwork and Coordination

Agile Development with Scrum

Detail Oriented

Test Pass Creation

Interpersonal Skills

Software

Google Suite

Microsoft Office

JIRA

Perforce

Confluence

Notion

Miro

Click Up

gather.town

Zoom

Engines

Unreal Engine 5

Unreal Engine 4

Unity Engine